Thursday 15 October 2009

Muramasa: A Moment in Art


Regardless of all the brilliant games that have been developed in recent years, I should really begin this by stating a fairly obvious idea that in my opinion is not cited enough. The gaming industry’s mainstream blossoming has reaped a mix of glorious benefits and monotonous pitfalls. The cost of mainstream game development continues to rise, while development teams can often compete with the population of small nation counties, and yet there’s a troublesome sense that tactile gameplay hasn’t gotten any better for all of this added attention – that the primary focus has shifted to immediate graphical prowess, rather than the functional and innovative gameplay that made this industry worth the original investment.

Amidst titles powered by massive budgets seeking to produce increasingly realistic worlds resembling our own, along comes Muramasa, a game immediately grabbing our attention exactly because of its visual style, but for entirely different reasons.

This is not going to be a long piece as I know there are much better articles out there making the same arguments as I, but I am going to post several videos at the end of this post that I hope will provide you with a small, yet significant impression of what I am trying to articulate.

Hit the jump to read on: