Saturday, 15 August 2009

PSPgo.co.uk =/= PSPgo




If you head over to PSPgo.co.uk you'll see that the site has nothing to do with raising interest for the upcoming PSPgo, but rather a brilliant advertisement for how amazing the DSi is. It looks as though some DSi fans with some proffesional web design skills have bought the domain name and linked everything on the site back to Nintendo's official pages.


It may not be a big deal as i'm sure someone as Sony will do something about it. but not before having a good laugh.
But Sony should do the mature thing here... and buy NGAGE.CO.UK!

My First Flipnote



Well here it is. As you can see my first attempt at a Flipnote is ambitious but rubbish. It took me about an hour and a half to complete and I learnt about all the different tools and advanced techniques as I went through, resulting in a progressive quality increase in terms of animation. However this doesn't matter as a well animated drawing means nothing if the idea is terrible from the beginning! I just started with an image of a stick figure before rambling from idea to idea including a self portrait of my head minus a mouth or nose.


Anyway I'm planning on making a ridiculous amount of these things. But first check out my flipnote's Awesome Grafix!

Friday, 14 August 2009

Flipnote Studio released

This past week Flipnote Studios has become available for everyone outside of Japan and you can download it free of charge from the DSi store.
Seriously, its such a good package that Nintendo could have charged for it and I'm sure people would have praised its features and content. It almost feels like a brand new Mario Paint but more advanced and intuitive.

What's even more surprising is how robust and addictive the online site is. You can view the site from your DSi as well as your PC and upload your own creations whilst also checking out some of the amazing animations other people have done after registering with Hatena.

Everything is simple and easy to use with plenty of options that will keep people people addicted for a long time. It's definitely a step forward in terms of user generated content from Nintendo.

At the moment I'm still currently working on my ambitious (and rubbish) first flip note and I'll post it on here as soon as I'm done. For every other DSi user who hasn't downloaded it yet, what are you waiting for?! It's free and easily one of the DSi's best features.

Monday, 20 July 2009

Little King's Story Review




I’ve been meaning to write this review for a while now. With its American release quickly approaching as I start this review (Edit: Damn part time job and Punch Out!! for keeping me from finishing), I look back on the newest game from Town Factory and Cing that could have easily been called Little King’s Big Story.
Since its initial announcement I’ve been looking forward to Little King's Story (LKS) and I picked it up upon its European release. The premise appealed to me and I’m sure many others. After all, who didn't dream of being King as a child? Ruling your own kingdom, bossing others around and having servants at your command, controlling your own army and having everybody celebrate your existence. LKS does a great job at making you feel as though you’re ruling a kingdom through the quirky presentation, great writing and genre-mixed gameplay.
LKS's plot in simple terms is about a kid named Corobo who stumbles upon a crown in a forest. From there he is deemed as King and has the power to charm people to make them follow his orders. As ruler of your kingdom, your goal is to “expand the village” i.e. world domination (or as the game brilliantly puts it, "uniting of the world") whilst also making your subjects happy. This results in a number of different tasks and objectives.
When you first start up initially you only have 2 followers, though this number will increase significantly, your main interaction with your servants is to throw them at things. This can be used to fight enemies and dig for treasure among other things. These interactions are dependent on the profession of the follower you throw. If throw a soldier at an enemy, he’ll attack; if you throw a farmer at a hole, he’ll dig on the spot. Later on when you have a large amount of options in terms of team building, I found that creating a perfectly balanced squad on a quests first attempt a rare occasion. Initially you have to walk about your kingdom and select the people you want in your team to go out to explore the kingdom with you. However, with enough funds you can eventually buy a podium, making it is much easier to assemble squads.
The treasure you find on your travels can be spent back at the castle. This brings me onto another thing, Money. Completing quests rewards you with large amounts of money which allows you to expand your kingdom. With enough money you can eventually buy even more houses and battle formations, further expanding your gameplay possibilities. As your kingdom builds up further jobs and recruits become available.
I could talk more about the different gameplay styles but overall, it feels very similar to the Pikmin games – throwing your subjects at objects to interact, with a mix of SimCity and Harvest Moon's micro managment.
I haven’t even mentioned the large number of mini games littered throughout and the boss battles; which are easily some of the most impressive I’ve seen this generation.
On a minor negative side, I had some problems with the camera during some of the more hectic confrontations later on and occasionally some of my followers would get stuck in the level geometry or they would fall off ridges meaning that I had to backtrack slightly to regroup. Micro managing my troops during combat would also lead to some problems during combat as I felt the system was a little imprecise.
Another thing which some people may find fault with is the games lack of Wii-specific controls. Regardless the game controls very well and the learning curve is just right with new mechanics being introduced at a good rate. However after playing Pikmin 2 with new Wii controls, I wish the pointer functionality had been an option as use as an on screen cursor as it just seems like a natural fit given the style of the gameplay.
Finally, in relation to the presentation, the game looks pleasant enough and is full of great little touches. It has an interesting art style that evokes memories of children’s storybooks whilst some of the dialogue is fairly adult orientated with some mature references that leave a memorable impression. The music is also worth noting with some famous orchestral tunes that suit the games style perfectly.
Overall LKS is an amazing achievement. It feels designed for the hardcore and core gamers through its deep, challenging and engrossing gameplay (that can easily engross you for hours on end) without the need to use a washed out colour scheme and a “mature” use of excessive gore and violence. It feels like a AAA title regardless of which platform it’s on due to the amount of polish and care that has clearly gone into its development. You could easily spend 30 hours going through the story whilst also discovering all of the games many secrets. This is one of this year’s best games and one of the Wii’s best this generation.
9/10
Platform: Wii
Release: April 24- Europe
Publisher: Rising Star
Developer: Town Factory/Cing